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	<title>Second Life as a Permafaun</title>
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		<title>Second Life as a Permafaun</title>
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		<title>Deep Connections with a Character</title>
		<link>http://chernobylrasmuson.wordpress.com/2011/04/22/deep-connections-with-a-character/</link>
		<comments>http://chernobylrasmuson.wordpress.com/2011/04/22/deep-connections-with-a-character/#comments</comments>
		<pubDate>Fri, 22 Apr 2011 13:23:47 +0000</pubDate>
		<dc:creator>Chernobyl Rasmuson</dc:creator>
				<category><![CDATA[Me]]></category>
		<category><![CDATA[OoC about the character]]></category>
		<category><![CDATA[Second Life]]></category>

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		<description><![CDATA[When people say Second Life is &#8220;just a game&#8221; and people shouldn&#8217;t take it so seriously, they are usually implying that it is ridiculous to experience real emotions (positive or negative) over something that happens to their avatar in-world.  If anyone can keep a distance and a distinction between themselves and their online presence, that&#8217;s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chernobylrasmuson.wordpress.com&amp;blog=10531826&amp;post=83&amp;subd=chernobylrasmuson&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>When people say Second Life is &#8220;just a game&#8221; and people shouldn&#8217;t take it so seriously, they are usually implying that it is ridiculous to experience real emotions (positive or negative) over something that happens to their avatar in-world.  If anyone can keep a distance and a distinction between themselves and their online presence, that&#8217;s fantastic.  Good for them.  However, it is easy to see why people experience real emotional consequences from things that happen in a virtual environment.  Our avatars represent ourselves; not literally, but in a way that we connect with them.  We associate ourselves with our avatars.  We invest our time, money, and attention in our virtual presence.  And the other avatars we encounter in Second Life are not Artificially-Intelligent programs, but other people who have made similar investments in their online selves.</p>
<p>Despite how obvious it should be that it is normal to feel affected by things that happen in Second Life, I was still shocked and surprised at my real emotional response during a session of roleplay in the Seven Isles.  The character I play is not very far removed from my actual personality, but there is enough of a distinction that I consider Cherno to be a separate entity from Chernobyl Rasmuson (and therefore from my real-world self).  Despite Cherno being, in my mind, a distinct character separate from myself and with a backstory that is not based on real events in my past, somehow I still found myself in tears during a particular roleplay session.</p>
<p><span id="more-83"></span></p>
<p>A little character information before I post the dialogue: the father of Cherno&#8217;s daughters was a faun named Mathias (they were not married, but &#8220;mated&#8221; or seriously committed without ceremony).  He was fatally struck by an arrow as the family was crossing a wide open field, when the girls were still very young.  As soon as the arrow felled Mathias, Cherno scooped up the children and fled quickly, to keep them out of harm&#8217;s way.  Even though it was perhaps the right course of action, it has nevertheless haunted Cherno that she did not stay by her mate&#8217;s side in his last moments.  Since his death, she made frequent attempts to travel to the spirit world (using hallucinogens and psychedelic/psychotropic substances) to find Mathias, express her regret for leaving him to die, and receive some kind of forgiveness or closure.  However, Cherno was never successful in finding his spirit, in dreams nor in hallucinations.  And then one day, a human shaman washed up on the shores of the Seven Isles.  He spoke with Korinna and Cherno in the graveyard.</p>
<p><span style="color:#33cccc;">Enigma: korrina? &#8211; speaks her name with half-closed eyes</span><br />
<span style="color:#33cccc;"> Enigma: I sense that you are one who journeys behind the veil is this not so?</span><br />
<span style="color:#33cccc;"> Enigma: do you walk between the worlds as well?</span><br />
<span style="color:#33cccc;"> Enigma holds her gaze.</span><br />
<span style="color:#cc99ff;">Korinna: Well, I used to do something like it. Sort of.</span><br />
<span style="color:#993366;"><span style="color:#33cccc;">Enigma smiles brightly and listens intently &#8211; please tell me more?</span><br />
<span style="color:#000000;"><span style="color:#ccffcc;">Cherno Hazelnut smiles almost mischievously.</span><br />
<span style="color:#cc99ff;">Korinna: I was a member in a retinue of revelers, in honour of the God of Wine, Ecstatic dance, Drumming, Dance, and drink were a way of life.</span><br />
<span style="color:#33cccc;">Enigma listens and nods with understanding</span><br />
<span style="color:#cc99ff;">Korinna: It was&#8230;. a journey. Very colourful steps on a path that would eventually lead me back home. They are experiences that are hard to put into words.</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut has refilled the basket with mushrooms she gathered from around her.</span><br />
<span style="color:#33cccc;">Enigma: I have known others who follow that path, though my entry is much more reserved&#8230;</span><br />
<span style="color:#33cccc;">Enigma: yes it is not easy to explain</span><br />
<span style="color:#33cccc;">Enigma: but it is possible to open the path to others if they are willing</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut fidgets uncomfortably.</span><br />
<span style="color:#cc99ff;">Korinna nods and smiles cheerfully but softly. &#8220;I had a friend I looked up to, who helped me find a balance.&#8221;</span><br />
<span style="color:#33cccc;">Enigma: ah balance is the ultimate goal in all things</span><br />
<span style="color:#33cccc;">Enigma notices cherno&#8217;s discomfort &#8211; are you well Cherno? looks to the mushrooms?</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut shifts her mouth to one side. &#8220;I&#8217;m&#8230; not ill. Just&#8230;&#8221;</span><br />
<span style="color:#ccffcc;"> Cherno Hazelnut: Making a difficult decision.</span><br />
<span style="color:#cc99ff;">Korinna watches her sister&#8217;s face very closely.</span><br />
<span style="color:#33cccc;">Enigma smiles quietly and looks to the ground.</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut averts her face in embarrassment and shyness.</span><br />
<span style="color:#33cccc;">Enigma: often times I find it best to simply jump in to a decision Cherno &#8211; like when you need a bath and you know the water is cold &#8211; it&#8217;s best to jump in and then rest as your body catches up.</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut gulps.</span><br />
<span style="color:#cc99ff;">Korinna hugs both knees and wiggles her toes, in observation.</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut: I suppose you&#8217;re right. I already know what I ought to do. I&#8217;m putting it off, disguising it as a decision, when there is nothing to decide!</span><br />
<span style="color:#ccffcc;"> Cherno Hazelnut feels a knot forming in her throat.</span><br />
<span style="color:#33cccc;">Enigma listens quietly</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut takes a deep breath, and doesn&#8217;t realise she is gripping the grass at her side as she comes out and says it.</span><br />
<span style="color:#ccffcc;"> Cherno Hazelnut: I need to &#8230;I need to know how to &#8230;</span><br />
<span style="color:#ccffcc;"> Cherno Hazelnut blushes in frustration.</span><br />
<span style="color:#ccffcc;"> Cherno Hazelnut: I have a message I need to communicate to one who is deceased.</span><br />
<span style="color:#33cccc;">Enigma listens quietly with a soft smile playing across his face.</span><br />
<span style="color:#cc99ff;">Korinna closes her eyes softly.</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut gulps repeatedly as she bravely swallows tears.</span><br />
<span style="color:#33cccc;">Enigma nods almost imperceptably and looks to his new friend.</span></span></span><span style="color:#993366;"><span style="color:#000000;"><br />
<span style="color:#ccffcc;">Cherno Hazelnut furrows her brow as she tries to keep herself together, completely red in the face.</span></span></span><span style="color:#993366;"><span style="color:#000000;"><br />
<span style="color:#cc99ff;">Korinna reaches over and puts her hand on her sister&#8217;s hoof, in a gesture of support.</span></span></span><span style="color:#993366;"><span style="color:#000000;"><br />
<span style="color:#ccffcc;">Cherno Hazelnut tries to smile at Korinna, but her lips are all twisted.</span></span></span><span style="color:#993366;"><span style="color:#000000;"><br />
<span style="color:#cc99ff;">Korinna: Knowing just how hard and profound this moment is for her sister, she can not resist a few tears for her, but also smiles.</span></span></span><br />
<span style="color:#993366;"><span style="color:#000000;"><span style="color:#33cccc;">Enigma: who would you contact Cherno?</span><br />
<span style="color:#33cccc;">Enigma: is it a beloved one you seek to speak to?</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut gulps as the tears flood her eyes.</span><br />
<span style="color:#ccffcc;"> Cherno Hazelnut: Yes, my mate&#8230;</span><br />
<span style="color:#33cccc;">Enigma sees the tears of the sisters and listens quietly</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut&#8217;s voice quivers weakly.</span></span></span><span style="color:#ccffcc;"><br />
Cherno Hazelnut: My mate Mathias, father of my children.</span><br />
<span style="color:#993366;"><span style="color:#000000;"><span style="color:#33cccc;">Enigma: ah I see and how long ago was your mate&#8217;s passing?</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut thinks back, but counting years for a satyr is like counting months for a human.</span><br />
<span style="color:#33cccc;">Enigma looks around this peaceful land and back to Cherno.</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut: Long ago, and I don&#8217;t think&#8230; I don&#8217;t know how &#8230;he can be reached. I&#8217;ve tried&#8230;</span><br />
<span style="color:#ccffcc;"> Cherno Hazelnut: Oh the things I&#8217;ve smoked! The fungus I&#8217;ve eaten! The frogs I&#8217;ve licked!</span></span></span><br />
<span style="color:#993366;"><span style="color:#ccffcc;">Cherno Hazelnut manages to chuckle sadly.</span><br />
<span style="color:#33cccc;">Enigma: what manner of death did he experience Cherno? did he grow old? or was his demise from an accident or violence?</span><br />
<span style="color:#33cccc;"> Enigma: was it illness that took him?</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut manages to keep herself pretty well together as she recounts his death. It was a long time ago, so she has had plenty of time to grieve and cope.</span><br />
<span style="color:#ccffcc;"> Cherno Hazelnut: He&#8230; was&#8230; I don&#8217;t know why, but, an arrow felled him.</span><br style="color:#000000;" /> <span style="color:#33cccc;">Enigma listens carefully holding Cherno&#8217;s gaze when she looks up&#8230;</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut: We were crossing a field. Our oldest daughter was able to walk, our youngest was an infant.</span><br />
<span style="color:#33cccc;">Enigma: an arrow? was it an accident? or was he purposely taken?</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut: That I don&#8217;t know.</span><br />
<span style="color:#ccffcc;"> Cherno Hazelnut: I&#8217;m not sure if he was mistaken for game? Or, if it was random malice? I don&#8217;t know.</span><br style="color:#000000;" /> <span style="color:#33cccc;">Enigma: I see</span><br />
<span style="color:#33cccc;">Enigma: and you have tried many ways to enter the city of dust through the use of natural fungus and other means?</span></span><span style="color:#993366;"><span style="color:#33cccc;"><br />
<span style="color:#ccffcc;">Cherno Hazelnut: Yes I have, but I suppose I&#8217;ve done it wrong, because I&#8217;ve never managed to meet him beyond the veil.</span></span></span><span style="color:#ccffcc;"><br />
Cherno Hazelnut breathes irregularly as she tries not to sob. &#8220;I just wanted&#8230; to say to him&#8230; I&#8217;m sorry I ran.&#8221;</span><br />
<span style="color:#993366;"><span style="color:#33cccc;">Enigma: you ran when he was felled?</span></span><span style="color:#993366;"><span style="color:#33cccc;"><br />
<span style="color:#ccffcc;">Cherno Hazelnut: I ran, yes.</span></span></span><br />
<span style="color:#993366;"><span style="color:#33cccc;"> Enigma: to protect your offspring?<br />
<span style="color:#ccffcc;"> Cherno Hazelnut: Yes, maternal instinct is a powerful thing. But&#8230;</span></span></span><span style="color:#ccffcc;"><br />
Cherno Hazelnut: I regret not staying with him&#8230;</span><span style="color:#993366;"><span style="color:#33cccc;"><br />
<span style="color:#cc99ff;">Korinna buries her face in her hands to prevent a sob better saved for privacy, later.</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut bites her lip and tears run down her cheeks.</span><br />
Enigma: but you could not and surely he would not have had you endanger your offspring.<br />
<span style="color:#ccffcc;">Cherno Hazelnut: I should have stayed with him as he lay dying.</span><br />
<span style="color:#ccffcc;"> Cherno Hazelnut whimpers.</span><br />
Enigma: Cherno? I have a few questions if you are willing and then after a time of meditation I may be able to assist you<br />
Enigma: may I ask my questions?<br />
<span style="color:#ccffcc;">Cherno Hazelnut softly whispers, &#8220;Yes, yes you may.&#8221;</span><br />
Enigma: I do not act on anyones behalf without permission ever&#8230; it is a sacred law that I never disobey. </span></span><br />
<span style="color:#ccffcc;">Cherno Hazelnut nods, acknowledging that it is a good rule to obey, though she is too choked up actually to express that sentiment.</span><br />
<span style="color:#33cccc;">Enigma: aside from entry to the cities of dust to speak to the dead&#8230; Are you familare with purposefull journeying beyound the veil?</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut: I know it can be done. I don&#8217;t know how to do it myself.</span><br />
<span style="color:#33cccc;">Enigma: nods I see.</span><br />
<span style="color:#33cccc;">Enigma: are you able to or have you directed your dreams?</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut: Unfortunately no, I have not directed my dreams.</span><br />
<span style="color:#33cccc;">Enigma: Have you ever attempted such journeys but simply failed to find the way to open the veil and pass through?</span><br />
<span style="color:#33cccc;"> Enigma: so that your intent was to do so, but your knowledge lacking?</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut: As much as I can tell, I did manage to pass through the veil, but once on the other side I didn&#8217;t know where to go or how to conduct myself.</span><br />
<span style="color:#33cccc;">Enigma: nods and in your passing through can you briefly describe how you did that? were you using mushrooms, looks to the basket.. or the sweat of frogs, looks over his shouldert toward the river and back to Cherno.</span><br />
<span style="color:#33cccc;"> Enigma: or some other means outside yourself to open the doorway?</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut: The first time was accidental. I was a child, foraging. I ate the wrong mushrooms. I was not ill, but&#8230; yes, it opened a doorway.</span><br />
<span style="color:#33cccc;">Enigma: nods and other times? you said the first time?</span><br />
<span style="color:#33cccc;"> Enigma: how did you enter in subsequent journeys?</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut: The same mushrooms. Then also some herbs, burned and inhaled. I licked a frog once, but I never did that again.</span><br />
<span style="color:#cc99ff;">Korinna whispers &#8220;probably on a bet, anyway.&#8221;</span><br />
<span style="color:#33cccc;">Enigma: chuckles licking the wrong frog can be unpleasent.</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut chuckles. &#8220;You are both right!&#8221;</span><br />
<span style="color:#ccffcc;"> Cherno Hazelnut sighs and shudders as it feels good to get all of this off her chest.</span><br />
<span style="color:#33cccc;">Enigma looks to the sun seeing darkness would soon be upon them.</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut: I mix some mushrooms and herbs into wine and keep it for my own personal use.</span><br />
<span style="color:#33cccc;">Enigma: Cherno? If you will allow it, i will go into the woods and consider your words and your desire to speak with your beloved &#8211; Mattias is his name?</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut nods to Enigma.</span><br />
<span style="color:#33cccc;">Enigma: then if you are willing perhaps soon we can meet again and I wil try to assist you</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut: I know this is what I must do. I think&#8230; you came here for a reason.</span><br />
<span style="color:#33cccc;">Enigma: you may bring your sister and others if you wish &#8211; as long as they understand that any who come will also be instructed as to how they may assist from the circle outside the fire.</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut looks at Korinna.</span><br />
<span style="color:#33cccc;">Enigma: Is fire at all a problem to you cherno? you are not required to handle it but it is a part of one ritual that should open the door yuou seek straight away.</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut: I have no difficulties with fire. I have been burnt many times, it is not so bad.</span><br />
<span style="color:#33cccc;">Enigma: smiles you will not be burned by this ritual</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut: Even so, I&#8217;m not afraid.</span><br />
<span style="color:#33cccc;">Enigma: and I am certain we can open the door &#8211; then it will be up to you and your mate&#8230;</span><br />
<span style="color:#33cccc;">Enigma: but allow me to journey ahead</span><br />
<span style="color:#33cccc;">Enigma: to consider this work and to prepare as I need &#8211; I &#8230; shrugs his shoulder confirming the loss of his pack</span><br />
<span style="color:#33cccc;"> Enigma: I will need to make a tool that will help us in your quest.</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut: Absolutely.</span><br />
<span style="color:#ccffcc;"> Cherno Hazelnut: Take all the time you need. I&#8230; am not really in any big hurry. I have been coping with this for so long. Another day or several is nothing!</span><br />
<span style="color:#33cccc;">Enigma rises slowly, not as one in pain, but as one whose age is impossible to discern and with the grace of practiced movement.</span><br />
<span style="color:#33cccc;">Enigma: then i will go and begin my preparations</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut: Thank you, Enigma.</span><br />
<span style="color:#33cccc;">Enigma: I will make a place for myself and my meditaions in the woods near here.</span><br />
<span style="color:#33cccc;">Enigma: Blessed Be to you both.</span><br />
<span style="color:#ccffcc;">Cherno Hazelnut: Blessed be.</span></p>
<p>I was in tears as I typed this interaction, which highly surprised me, because this element of Cherno&#8217;s past is purely fictional.  It is in no way based upon anything that I actually experienced in my real life.  What happened may have been due, in part, to my connection with Cherno.  But it may have also been simply the way I roleplay.  In order to decide what my character does next, I vividly imagine being in the situation.  Then I translate my reaction into text.  Before I write it, I feel it first.</p>
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		<slash:comments>6</slash:comments>
	
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			<media:title type="html">Chernobyl</media:title>
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		<title>Look What I Did</title>
		<link>http://chernobylrasmuson.wordpress.com/2011/02/07/look-what-i-did/</link>
		<comments>http://chernobylrasmuson.wordpress.com/2011/02/07/look-what-i-did/#comments</comments>
		<pubDate>Mon, 07 Feb 2011 22:25:35 +0000</pubDate>
		<dc:creator>Chernobyl Rasmuson</dc:creator>
				<category><![CDATA[Me]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://chernobylrasmuson.wordpress.com/?p=76</guid>
		<description><![CDATA[I won&#8217;t try to hide it &#8212; I made some faun/satyr avatars for sale, and I&#8217;m here to tell you about them. Currently these complete* avatar sets are available for adult males and females.  Soon I hope to release the child faun/avatar sets as well. *Sets do not include skin, hair, or eyes.  Everything else [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chernobylrasmuson.wordpress.com&amp;blog=10531826&amp;post=76&amp;subd=chernobylrasmuson&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I won&#8217;t try to hide it &#8212; I made some <a title=": H&amp;H : on the Marketplace" href="https://marketplace.secondlife.com/stores/67895" target="_blank">faun/satyr avatars</a> for sale, and I&#8217;m here to <a title="Hoof &amp; Horn Avatars" href="http://hoofhorn.wordpress.com/2011/01/23/coming-soon/" target="_blank">tell you about them</a>.</p>
<div id="attachment_77" class="wp-caption alignright" style="width: 310px"><a href="http://chernobylrasmuson.files.wordpress.com/2011/02/hoof-and-horn-market-stall-2.jpg"><img class="size-medium wp-image-77" title="Hoof and Horn Market Stall 2" src="http://chernobylrasmuson.files.wordpress.com/2011/02/hoof-and-horn-market-stall-2.jpg?w=300&#038;h=216" alt="Hoof and Horn Market Stall" width="300" height="216" /></a><p class="wp-caption-text">Hoof and Horn Avatars in the Seven Isles Market</p></div>
<p>Currently these complete* avatar sets are available for adult males and females.  Soon I hope to release the child faun/avatar sets as well.</p>
<p>*Sets do not include skin, hair, or eyes.  Everything else on display is included.</p>
<p>If you&#8217;ve considered becoming a faun or satyr in Second Life, and you have L$600, you can buy these avatars in the <a title=": H&amp;H : on the Marketplace" href="https://marketplace.secondlife.com/stores/67895" target="_blank">Second Life Marketplace</a> or in-world at <a title="SLURL to : H&amp;H : at the Seven Isles" href="http://slurl.com/secondlife/Seven%20Isles/176/205/334" target="_blank">the Seven Isles Market</a>.</p>
<p>I am currently setting up a Mainstore location as well, where it will be possible to buy individual body parts, so you can mix together an avatar set of your very own!</p>
<p>Want to see some pictures of avatars in Second Life using Hoof &amp; Horn avatars?  We have a <a title=": H&amp;H : Flickr Group" href="http://www.flickr.com/groups/hoofandhorn/" target="_blank">Flickr group</a>.  Also, you can follow Hoof &amp; Horn&#8217;s updates, sneak peeks, and other news on <a title="Hoof and Horn Blog" href="http://hoofhorn.wordpress.com" target="_blank">our blog</a>.</p>
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		<title>A Thanksgiving Analogy for Second Life Simulators (Sims)</title>
		<link>http://chernobylrasmuson.wordpress.com/2010/11/20/a-thanksgiving-analogy/</link>
		<comments>http://chernobylrasmuson.wordpress.com/2010/11/20/a-thanksgiving-analogy/#comments</comments>
		<pubDate>Sat, 20 Nov 2010 12:08:44 +0000</pubDate>
		<dc:creator>Chernobyl Rasmuson</dc:creator>
				<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://chernobylrasmuson.wordpress.com/?p=70</guid>
		<description><![CDATA[Americans have recently celebrated Thanksgiving, and it actually made me think of a parable of sorts.  Bear with me, here. There was once a large family, who traditionally celebrated the Thanksgiving feast at Grandma&#8217;s dining table.  Grandma would spend two days preparing the main courses&#8212;turkey, stuffing, candied yams, dinner rolls, pumpkin pies, and green bean [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chernobylrasmuson.wordpress.com&amp;blog=10531826&amp;post=70&amp;subd=chernobylrasmuson&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Americans have recently celebrated Thanksgiving, and it actually made me think of a parable of sorts.  Bear with me, here.</p>
<p>There was once a large family, who traditionally celebrated the Thanksgiving feast at Grandma&#8217;s dining table.  Grandma would spend two days preparing the main courses&#8212;turkey, stuffing, candied yams, dinner rolls, pumpkin pies, and green bean casserole&#8212;and our five aunts and uncles would bring side dishes like salad, deviled eggs, corn, gelatin, and cranberry cobbler.  With so much food and such a big family gathered together, Thanksgiving was a resounding success every year.</p>
<p>Then one year, our aunts and uncles decided that although they did love their mother and appreciate her Thanksgiving efforts, they were getting a bit bored with the predictability and repetition of the meals.  Each of our aunts and uncles got the idea to host their own Thanksgiving feast, each with a slightly different menu that was a variation of Grandma&#8217;s traditional main courses.  Aunt Margaret, for instance, knew that Grandma&#8217;s green bean casserole was never popular, and so she replaced it with stuffed bell peppers.  Surely everyone would prefer stuffed bell peppers, and celebrate Thanksgiving at her house!  Aunt Rheba was a creative woman with many interesting ideas, and she was able to obtain an emu as the main course, rather than a turkey.  Surely everyone would come to her house for Thanksgiving, because she was offering them something completely new and different!  Uncle Roger was a health-conscious man who cooked his Thanksgiving feast without butter or salt, and using artificial sweeteners instead of sugar.  He was going to prove that you could still have a delicious banquet without all the fat.  Surely everyone would celebrate Thanksgiving at his house, where they could eat a healthy and satisfying meal without feeling guilty!</p>
<p>Thanksgiving Day came and our aunts and uncles each prepared their own feasts at their own homes, and Grandma as well prepared her annual feast at her home.  In every house, there was a lot of food&#8230; but not a lot of people.  Only our aunts, uncles, and their children partook of their own feasts.  And Grandma&#8230; well, since Grandpa was no longer with us, she sat alone on Thanksgiving Day with a table full of food that was quickly growing cold.  Aunt Rheba called Uncle Roger and asked why he didn&#8217;t celebrate Thanksgiving at her house.  &#8220;I had my own feast to attend.  Why didn&#8217;t you come to my house?&#8221;  he replied.  Uncles and aunts called one another asking the same question, and the answer was always &#8220;I had my own feast to attend&#8221;.  When Grandma called her children and asked why they didn&#8217;t show up for Thanksgiving, they gave the same answer.</p>
<p>And so, our aunts and uncles wasted a lot of their efforts, preparing a banquet that only their spouses and children attended.  Too much food was made&#8212;more than each family could possibly eat&#8212;and so a lot of it went into the trash eventually.  And that year, Thanksgiving was very lonely for everyone.</p>
<p>The family vowed never to repeat this fiasco again.  They wanted to be together, most of all.  Secondly, they all wanted something a little different at the feast, and a chance to shine and show off their culinary creativity.  For the next year, they planned to gather at Grandma&#8217;s house as usual.  Aunt Margaret convinced her mother that they could leave out the green bean casserole this year, replacing it instead with stuffed bell peppers which she would provide.  Uncle Roger baked a low-carb sugar-free pumpkin pie, for those who wanted such an alternative.  Aunt Rheba roasted her own emu at home and brought a portion of it to Grandma&#8217;s house.  And so on it went, so there was a lot more variety on the dining table that year.  More important than the variety of food available, though, was the fact that everyone was together.</p>
<p>Owning land in Second Life&#8212;whether a parcel or an entire simulator&#8212;is a lot like hosting a Thanksgiving dinner.  You provide something, and you hope people come and enjoy it.  Let&#8217;s just use the ubiquitous Second Life club as an example.  Your club is your Thanksgiving feast.  Your turkey, stuffing, and pumpkin pie are your dance balls, DJ, and the building itself.  Aunt Margaret is a DJ who plays big band and swing, and decides to start her own club themed solely after such an era.  Uncle Roger is someone who thinks clubs have too many particles and scripts lagging the place, so he starts his own low-lag club.  Aunt Rheba is someone who is full of radical and novel ideas, but without her own land to implement them.  These people could convene at &#8220;Grandma&#8217;s&#8221; club, and pool their talents and ideas for the enjoyment of all.  The club could have an occasional &#8220;Big Band Night&#8221; where Aunt Margaret would DJ.  Uncle Roger could help the club owners find scripts that don&#8217;t lag as much.  And Aunt Rheba could make suggestions for new and unique events or layout of the club.</p>
<p>In Second Life, it&#8217;s quite easy for someone to own or rent land for whatever purpose.  And it may be fun establishing your own club or shop and doing things the way you like.  But then the consumers are spread thin among a huge supply of providers and entertainers, just like when everyone hosts Thanksgiving dinner at their own houses.  It is a lot of effort on the parts of the land owners, to prepare a &#8220;feast&#8221; for a large audience.  And a lot of that effort is wasted, because the audience ends up being just the owners&#8217; handful of friends.  It&#8217;s not just effort that is wasted, either.  Think of the money the land owners pay to Linden Lab every month, just to entertain or serve a small cluster of people.  If it&#8217;s more important to gather everyone together, then why not bring your talents and offerings to Grandma&#8217;s table?  There would then be a nice variety of entertainment, and all the aunts, uncles, cousins, and children would meet and enjoy the company.</p>
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		<title>Glow and Full-Bright Sins</title>
		<link>http://chernobylrasmuson.wordpress.com/2010/05/08/glow-and-full-bright-sins/</link>
		<comments>http://chernobylrasmuson.wordpress.com/2010/05/08/glow-and-full-bright-sins/#comments</comments>
		<pubDate>Sat, 08 May 2010 13:14:02 +0000</pubDate>
		<dc:creator>Chernobyl Rasmuson</dc:creator>
				<category><![CDATA[Critique]]></category>
		<category><![CDATA[Halp]]></category>

		<guid isPermaLink="false">http://chernobylrasmuson.wordpress.com/?p=41</guid>
		<description><![CDATA[It needs to be said that everyone is entitled to his or her own opinion and tastes.  I would never try to enforce conformity to a single individual&#8217;s preferences.  However, it is often helpful for Second Life content creators and merchants to receive feedback on their products, or to gain insight into the needs and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chernobylrasmuson.wordpress.com&amp;blog=10531826&amp;post=41&amp;subd=chernobylrasmuson&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It needs to be said that everyone is entitled to his or her own opinion and tastes.  I would never try to enforce conformity to a single individual&#8217;s preferences.  However, it is often helpful for Second Life content creators and merchants to receive feedback on their products, or to gain insight into the needs and desires of consumers in order to make products that are as appealing as possible.  Having said that, allow me to guide you through what I would consider proper (and improper) use of full-bright and glow features.</p>
<div id="attachment_51" class="wp-caption alignleft" style="width: 310px"><a href="http://chernobylrasmuson.files.wordpress.com/2010/05/basic-shaders.jpg"><img class="size-medium wp-image-51 " title="Basic Shaders" src="http://chernobylrasmuson.files.wordpress.com/2010/05/basic-shaders.jpg?w=300&#038;h=300" alt="Enable Basic Shaders in Preferences" width="300" height="300" /></a><p class="wp-caption-text">(Click to view this image in original size.)</p></div>
<p>First of all, make sure you can see glow in the first place!  Sometimes the reason we find items that are glowing like the sun itself is because the creator of that item couldn&#8217;t even see that it was glowing.  Without &#8220;Basic Shaders&#8221; enabled in your graphics preferences, you won&#8217;t be able to see glowing objects, no matter how high you set the glow setting.</p>
<p>Both objects in this picture have the maximum glow setting, 1.00, but it does not appear to glow if &#8220;Basic Shaders&#8221; is not enabled.</p>
<p>(Helpful hint: if you can&#8217;t enable &#8220;Basic Shaders&#8221;, try ticking the &#8220;Custom&#8221; box next to the &#8220;Quality and Performance&#8221; slider.  Now you should have the option to enable &#8220;Basic Shaders&#8221; and therefore see glowing objects.)</p>
<div id="attachment_52" class="wp-caption alignright" style="width: 173px"><a href="http://chernobylrasmuson.files.wordpress.com/2010/05/dark-and-light-textures.jpg"><img class="size-medium wp-image-52  " title="Dark and Light Textures" src="http://chernobylrasmuson.files.wordpress.com/2010/05/dark-and-light-textures.jpg?w=163&#038;h=299" alt="Comparison between dark- and light-textured objects with glow" width="163" height="299" /></a><p class="wp-caption-text">Darker-textured objects appear not to glow as much as light-textured objects.</p></div>
<p>Glow is like make-up; less is more.  If you must make a glowing item, keep it tasteful.  Where the threshold of &#8220;tasteful&#8221; is depends largely on the lightness or darkness of the object&#8217;s texture.  Light-textured objects appear to glow much more than darker-textured objects, and it is often necessary to decrease the glow level on light-textured objects.  The Full Bright option also affects how bright an object appears, but use it wisely as it also &#8220;flattens&#8221; the object.  (That is, Full Bright removes all object shading, creating a flat, uniform, unrealistic shape.)</p>
<p>There are certainly many situations where it is prudent to use glow.  As a few examples, one might use glow:</p>
<ul>
<li>in light sources (lamps, neon signs, light bulbs, spotlights, flames and fire)</li>
<li>in magical items (fairy accessories, magic potions, staffs and wands, mushrooms)</li>
<li>in jewelry (specifically on the gemstones themselves, rarely on the chains or bands)</li>
</ul>
<div id="attachment_53" class="wp-caption alignleft" style="width: 265px"><a href="http://chernobylrasmuson.files.wordpress.com/2010/05/texture-obliteration.jpg"><img class="size-medium wp-image-53 " title="Texture Obliteration" src="http://chernobylrasmuson.files.wordpress.com/2010/05/texture-obliteration.jpg?w=255&#038;h=300" alt="How Glow affects texture" width="255" height="300" /></a><p class="wp-caption-text">Too much glow completely obliterates the texture.</p></div>
<p>Remember, less is more.  Even in cases where it makes sense to use glow, cranking the glow level all the way up to 1.0 can be disastrous!  Using maximum glow will result in the texture of the object becoming impossible to see; so if you&#8217;re using a beautiful texture, don&#8217;t negate it with too much glow!</p>
<p>As you can see in the picture on the left, even a glow level of 0.50 (that&#8217;s <span style="text-decoration:underline;">half</span> the maximum!) is enough to blanche the texture to the point where it cannot be recognised.  The use of Full Bright also contributes to the whitewash effect that strong glow has on a texture.  Avoid using Full Bright unless you&#8217;re sure that it is absolutely necessary!  Now let&#8217;s take a close look at what Full Bright actually does.</p>
<div id="attachment_60" class="wp-caption alignright" style="width: 310px"><a href="http://chernobylrasmuson.files.wordpress.com/2010/05/night-and-day1.jpg"><img class="size-medium wp-image-60 " title="Night and Day" src="http://chernobylrasmuson.files.wordpress.com/2010/05/night-and-day1.jpg?w=300&#038;h=300" alt="Night and day comparison" width="300" height="300" /></a><p class="wp-caption-text">Full-Bright objects appear the same at both night and day.</p></div>
<p>Objects in Second Life will be shaded according to sunlight, moonlight, and (if enabled) local lighting.  Using the Full Bright option makes a texture appear as if it were evenly lit from all sides, thus removing any natural shading from the object.   Case in point: the full-bright spheres at the bottom of the picture on the right <em>could</em> be flat cylinders.  Without shading, there&#8217;s no way to tell the difference.</p>
<p>Full-bright objects will appear the same at all times of day; for this reason, <em>full-bright objects will stand out at night time!</em> Sometimes this is a desired effect&#8230; but not always.  Here are a few examples of items which should never be made full-bright without an exceptional reason:</p>
<ul>
<li>Hair</li>
<li>Shoes</li>
<li>Trees, grass, flowers, and other landscaping items</li>
<li>Houses and buildings (the lack of shadows inside a building can be very disorienting!)</li>
<li>Items made of wood</li>
</ul>
<div id="attachment_61" class="wp-caption aligncenter" style="width: 510px"><a href="http://chernobylrasmuson.files.wordpress.com/2010/05/full-bright-trees-and-bird-at-night.jpg"><img class="size-full wp-image-61 " title="Full-Bright Trees and Bird at Night" src="http://chernobylrasmuson.files.wordpress.com/2010/05/full-bright-trees-and-bird-at-night.jpg?w=500&#038;h=500" alt="Full-Bright trees and bird at night" width="500" height="500" /></a><p class="wp-caption-text">Is there a good reason for this?</p></div>
<p>The above photo was taken at night time.  Everything else in the area was dark as it should have been, but these trees and the giant bird were illuminated by Full Bright.  If they were magical trees, or in some way special so that they <strong>should</strong> draw one&#8217;s attention, it would be understandable.  But these were just ordinary trees, standing out against the scenery rather than blending into it.</p>
<p>Does everything in Second Life need to conform?  Not at all.  In fact, using Full Bright and glow are excellent ways to make an item stand out against the background, to draw attention to it.  Just don&#8217;t use Full Bright and glow arbitrarily.  Make sure there is a good reason for using these tools, and keep it reasonable and tasteful.  Misuse of Full Bright and glow is one easy way to spot the work of an amateur, so use it wisely!</p>
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			<media:title type="html">Dark and Light Textures</media:title>
		</media:content>

		<media:content url="http://chernobylrasmuson.files.wordpress.com/2010/05/texture-obliteration.jpg?w=255" medium="image">
			<media:title type="html">Texture Obliteration</media:title>
		</media:content>

		<media:content url="http://chernobylrasmuson.files.wordpress.com/2010/05/night-and-day1.jpg?w=300" medium="image">
			<media:title type="html">Night and Day</media:title>
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		<media:content url="http://chernobylrasmuson.files.wordpress.com/2010/05/full-bright-trees-and-bird-at-night.jpg" medium="image">
			<media:title type="html">Full-Bright Trees and Bird at Night</media:title>
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		<title>I Can Quit Anytime!  Addictions to Second Life</title>
		<link>http://chernobylrasmuson.wordpress.com/2010/04/01/i-can-quit-anytime-addictions-to-second-life/</link>
		<comments>http://chernobylrasmuson.wordpress.com/2010/04/01/i-can-quit-anytime-addictions-to-second-life/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 18:39:19 +0000</pubDate>
		<dc:creator>Chernobyl Rasmuson</dc:creator>
				<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://chernobylrasmuson.wordpress.com/?p=38</guid>
		<description><![CDATA[Corinda&#8217;s recent blog post sparked in me the urge to reply, but as I realised my reply would most likely be very long, I opted to make it an entry of my own.  I suggest reading hers first; it&#8217;s okay, I&#8217;ll wait right here. For me, Second Life came along right when I needed it.  [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chernobylrasmuson.wordpress.com&amp;blog=10531826&amp;post=38&amp;subd=chernobylrasmuson&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://hoof-prints-and-falling-leaves.blogspot.com/2010/03/dragging-out-soap-box-preach-to-choir.html">Corinda&#8217;s recent blog post</a> sparked in me the urge to reply, but as I realised my reply would most likely be very long, I opted to make it an entry of my own.  I suggest reading hers first; it&#8217;s okay, I&#8217;ll wait right here.</p>
<p>For me, Second Life came along right when I needed it.  I had just moved to a foreign country where I knew only one person, and I was unemployed for a stretch of about a year and a half.  Cooped up in the house all day and with no sense of purpose or direction, I slowly grew depressed and anxious.  Then my man read an article in the news about someone who had made a living through a virtual world called Second Life, and this certainly caught our attention.  We created accounts almost immediately&#8211;I as Chernobyl Rasmuson, and he as Thor Freenote.  He decided it wasn&#8217;t his thing after only a couple days of noobhood, but I kept going and I&#8217;ll tell you why.</p>
<p>The majority of Second Life Residents see and use Second Life as a social tool for meeting new people and hanging out at fun places.  I&#8217;m not a very social person (see previous entry), so the draw for me was different, and twofold: the creative outlet with which it provided me, and just my morbid curiosity at all the bizarre things that existed or were possible in Second Life.  Attending building classes in Second Life made me feel SO good, down to my very core.  Here I was, basically a shut-in, and yet I was learning something in a virtual classroom.  I was able to interact with the instructor and my classmates, who were not mere artificial intelligence robots, but actual people somewhere else in the world.  That was supremely thrilling and fascinating to me.</p>
<p>Like every noob, I needed money too.  Hearing that people could hold jobs in Second Life (and having no job of my own in the real world), I was definitely eager to find employment!  In September 2007, I was hired as a Tringo hostess in South I City.  I got paid to play games and chat with people&#8211;pretty superb, if you ask me!  It was just what I needed.</p>
<p>Second Life did indeed fill a void in my life.  One could argue whether or not my void was filled with &#8220;healthy activities&#8221; but I think the idea that too much internet usage is &#8220;unhealthy&#8221; is an obsolete and ignorant view.  Unlike watching television, using the internet or Second Life actually requires use of the brain, to make choices and react to changes.  Internet usage becomes unhealthy when one neglects healthy or necessary real-life activities in favour of online activities.  An extreme example is the South Korean couple who spent so much time online that their <a href="http://news.bbc.co.uk/2/hi/8551122.stm">infant daughter starved to death</a>.</p>
<p>Sometimes when someone claims, &#8220;it&#8217;s a good thing, it makes me feel good about myself and gives me a sense of purpose,&#8221; someone will reply, &#8220;yes, but it <em>isn&#8217;t real</em>.&#8221;  The feelings most certainly <strong>are</strong> real.  I may not be physically present in a classroom, or receiving real currency as my paycheck, but the mental and emotional benefits are the same.  <a href="http://findarticles.com/p/articles/mi_hb6529/is_1_16/ai_n32010042/">Scientific studies of the brain</a> have shown that our brains cannot tell the difference between an object we see and our imagination or memory of that same object.  If our brain doesn&#8217;t make a distinction between real and imaginary, then maybe we shouldn&#8217;t place so much importance on the physical world and assume its superiority over all else.</p>
<p>Now I have been employed in the real world for the last two years, but I remain in Second Life because it does offer me a lot of creative freedom, and I am still morbidly curious about all the oddities of this virtual world.  Managing the Seven Isles means I need to sign in every day if possible, which is honestly more than I would otherwise like to sign in, but it&#8217;s a small sacrifice for the joy of having created something beautiful.  Still, whenever the electricity or internet goes out, or I&#8217;m away from Second Life for a prolonged period of time, I enjoy the time I spend in the real world.  I can quit anytime.</p>
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			<media:title type="html">Chernobyl</media:title>
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		<title>Confessions of an Introvert</title>
		<link>http://chernobylrasmuson.wordpress.com/2010/01/24/confessions-of-an-introvert/</link>
		<comments>http://chernobylrasmuson.wordpress.com/2010/01/24/confessions-of-an-introvert/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 13:11:18 +0000</pubDate>
		<dc:creator>Chernobyl Rasmuson</dc:creator>
				<category><![CDATA[Me]]></category>

		<guid isPermaLink="false">http://chernobylrasmuson.wordpress.com/?p=33</guid>
		<description><![CDATA[It&#8217;s rare for me to start a conversation with anyone, and when I do, I get straight to the point.  I don&#8217;t grasp the concept of small talk; the idea of small talk strikes me as ridiculous.  Even as a teenager, I was never the kind of girl who would call my friends on the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chernobylrasmuson.wordpress.com&amp;blog=10531826&amp;post=33&amp;subd=chernobylrasmuson&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s rare for me to start a conversation with anyone, and when I do, I get straight to the point.  I don&#8217;t grasp the concept of small talk; the idea of small talk strikes me as ridiculous.  Even as a teenager, I was never the kind of girl who would call my friends on the telephone just to chat or say hi.  The same is true in Second Life.  Don&#8217;t take it the wrong way, but I&#8217;m just <strong>not</strong> the kind of person who will IM my friends out of the blue.</p>
<p>The reason I&#8217;m writing this blog entry is because I&#8217;m afraid many of my friends&#8211;new and old&#8211;don&#8217;t understand, and take it as a bad sign if I don&#8217;t randomly contact them once in a while.  I assure you, we&#8217;re still friends though I am silent.  Maybe someone will suggest to me that I just ought to <em>try</em> making small talk, touching base with friends once in a while for no other reason than to say &#8220;hi, what&#8217;s up?  How are you?&#8221;  Believe me, I could.  There&#8217;s nothing physically preventing me from doing this.  But it would be entirely fake and forced.  Even though Second Life is a virtual world, I am a real person and behave the same as I would in the real world.</p>
<p>Then there&#8217;s the issue of Builder&#8217;s Guilt.  Other content creators can identify with this, I&#8217;m sure!  After engaging in social activities for an amount of time, the Guilt builds up.  &#8220;I&#8217;ve got work to do,&#8221; a little voice says.  Builder&#8217;s Guilt is especially intense for me, as I work a full-time job in the real world, and have about four hours to spend on Second Life on a weekday.  My To-Do List always grows longer, <strong>never</strong> shorter, so you can imagine how the voice in my head goes crazy if I&#8217;ve been locked in a conversation for an hour.  (It is remarkably hard to build AND chat simultaneously.  If I&#8217;m chatting, I&#8217;m NOT building.)</p>
<p>Am I always building or working?  &#8230;Yes, actually.  If I&#8217;m not, I <em>should</em> be.  Actually, part of the reason I don&#8217;t initiate conversations with people through IMs is because  I don&#8217;t know if <em>they</em> are building, spending romantic time with someone, or just about to log out.  In my real life, I was afraid to start conversations because I was never sure if someone might be having a bad day and not want to talk, or that I would be intruding upon them in some other way.  Also I think the &#8220;speak when spoken to&#8221; concept was really drilled into my head as a child, and it&#8217;s hard for me to break.</p>
<p>Does this mean you should not IM me at all?  By no means!  Please keep in mind that I may be working on this or that, but if you want to talk, I am available, especially if you really need to talk about something in particular.</p>
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			<media:title type="html">Chernobyl</media:title>
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		<title>Everyone is a&#8230;</title>
		<link>http://chernobylrasmuson.wordpress.com/2009/12/27/everyone-is-a-2/</link>
		<comments>http://chernobylrasmuson.wordpress.com/2009/12/27/everyone-is-a-2/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 14:41:25 +0000</pubDate>
		<dc:creator>Chernobyl Rasmuson</dc:creator>
				<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://chernobylrasmuson.wordpress.com/?p=25</guid>
		<description><![CDATA[Not long ago, I saw a movie trailer for DayBreakers, in which we are asked to imagine a world where almost everyone is a vampire. My response: What, you mean Second Life? I can understand the popularity of vampires in Second Life, though.  Even before the Twilight craze, there were plenty of films and books [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chernobylrasmuson.wordpress.com&amp;blog=10531826&amp;post=25&amp;subd=chernobylrasmuson&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Not long ago, I saw a movie trailer for <a href="http://daybreakerstrailer.com/">DayBreakers</a>, in which we are asked to <strong>imagine a world where almost everyone is a vampire.</strong><br />
My response:<br />
<em>What, you mean Second Life?</em></p>
<p><span id="more-25"></span>I can understand the popularity of vampires in Second Life, though.  Even before the Twilight craze, there were plenty of films and books about vampires.  The concept of vampires exists in most cultures around the world and their legends have endured for centuries.  Consequently, the average person can easily describe the basic characteristics of a vampire:</p>
<ul>
<li>Vampires drink blood, have fangs</li>
<li>They hate garlic, crucifixes, and sunlight</li>
<li>Vampires are immortal unless they are stabbed through the heart with a wooden stake</li>
<li>Et cetera.</li>
</ul>
<p>Also abundant in Second Life are nekos, but I&#8217;m confused as to why.  What is a neko, anyway?  I&#8217;m no Japanese culture buff (<em>at all</em>) but friends have told me that original nekos were feline spirits of some kind, in Japanese folklore.  Maybe I&#8217;m wrong, but it seems like 99% of the nekos I meet in Second Life are not spirits.  They are simply people with cat ears and tails (and occasionally feet) who may not even know what mythological nekos are.</p>
<p>What makes nekos so popular in Second Life, if it&#8217;s not because of familiarity with their legends?  Let&#8217;s look at how a neko is born.  Miss Newbie enters Second Life, and wanders around a bit.  She sees a neko.  &#8220;OMG cute!!!1&#8243;  Miss Newbie thinks, &#8220;This is a virtual world.  I can be anything!  I don&#8217;t have to be a boring regular human.&#8221;  Miss Newbie buys ears and a tail, and there you have it.</p>
<p>To me, nekos are people who <em>want</em> to be creative, but just aren&#8217;t.  Perhaps they feel like rebels, freaking out the establishment by wearing cat parts on their bodies.  Some vampires in Second Life probably feel the same way, like they wanted to be something besides normal.  But that approach backfires when you look around the virtual world and see a myriad of vampires, nekos, and vampire nekos.  Fine if you just want to be a vampire/neko/vampire neko.  However, if &#8220;unique&#8221; is your goal&#8230; you missed.</p>
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			<media:title type="html">Chernobyl</media:title>
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		<title>More on that EVEN later.</title>
		<link>http://chernobylrasmuson.wordpress.com/2009/11/22/more-on-that-even-later/</link>
		<comments>http://chernobylrasmuson.wordpress.com/2009/11/22/more-on-that-even-later/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 17:12:21 +0000</pubDate>
		<dc:creator>Chernobyl Rasmuson</dc:creator>
				<category><![CDATA[Halp]]></category>
		<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[cat]]></category>
		<category><![CDATA[WordPress]]></category>

		<guid isPermaLink="false">http://chernobylrasmuson.wordpress.com/?p=8</guid>
		<description><![CDATA[Let me admit right up front that WordPress is totally foreign to me and I have no idea what I&#8217;m doing.  It&#8217;s going to take me a solid day to figure out how to do what I want to do, and learn about things I could do if I wanted. You can ignore that bar [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chernobylrasmuson.wordpress.com&amp;blog=10531826&amp;post=8&amp;subd=chernobylrasmuson&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Let me admit right up front that WordPress is totally foreign to me and I have no idea what I&#8217;m doing.  It&#8217;s going to take me a solid day to figure out how to do what I want to do, and learn about things I could do if I wanted.</p>
<p>You can ignore that bar of links and stuff to the right.  I think most of it is default stuff, and I&#8217;m not really going to touch it today or anytime soon, for all I know.</p>
<p>I changed the layout.  It&#8217;s alright, I suppose, though I&#8217;d rather use my own picture at the top.  That&#8217;s the first thing I&#8217;m going to do.  And, knowing me, I&#8217;m going to spend 2.5 hours cropping and editing that picture to be JUST the way I want it.  Anything less than the best is a felony, as a wise man once said.</p>
<p>And now a cat is lying on my left wrist, partially on my right wrist, making it extremely difficult to type well.  Backspace is my best friend.  I know what you&#8217;re going to say: &#8220;You&#8217;re bigger and stronger, just move the cat!&#8221;  Genius.  Why didn&#8217;t I think of that?  Actually I have moved this cat numerous times, but she keeps coming back.  And dagnabbit, I love her, so I&#8217;m not going to be mean over some tiny unimportant thing like how it&#8217;s difficult to type with her sleeping on my wrists.  I can work around it.  See?  I&#8217;ve typed quite a bit with this cat impeding my progress.  Luckily she doesn&#8217;t weigh very much.  I still complain about it though.  Not a day goes by that I don&#8217;t complain about SOMETHING.  If hearing someone complain is not really your idea of fun, you might not want to read future blog entries.  Just a heads-up.</p>
<p>I&#8217;m just filling the silence now.  Probably a good time to look for a picture I want to use for the top of my blog!</p>
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			<media:title type="html">Chernobyl</media:title>
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		<title>More on that later.</title>
		<link>http://chernobylrasmuson.wordpress.com/2009/11/16/more-on-that-later/</link>
		<comments>http://chernobylrasmuson.wordpress.com/2009/11/16/more-on-that-later/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 21:24:20 +0000</pubDate>
		<dc:creator>Chernobyl Rasmuson</dc:creator>
				<category><![CDATA[Halp]]></category>
		<category><![CDATA[Quickie]]></category>
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		<description><![CDATA[It&#8217;s bedtime and I&#8217;m still not done figuring out how this works.  Will resume tomorrow.  Maybe.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chernobylrasmuson.wordpress.com&amp;blog=10531826&amp;post=1&amp;subd=chernobylrasmuson&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s bedtime and I&#8217;m still not done figuring out how this works.  Will resume tomorrow.  Maybe.</p>
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